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Learning to Play Magic – part 2

Greetings magic players!  Last time we met I told you a lot about the basics of Magic, the color pie and card types. Today we will go a step further. We will be talking about the game itself, the “phases” of the game, and talk a bit about different formats within the game. 

Magic the gathering’s main formats all require a 60 card minimum for their deck to be legal, this includes Standard, Pioneer, Modern, Legacy, and Vintage. Those terms are likely foreign to you at this point, but by the end of this article you will understand the different formats well enough to decide what type of magic you would like to play and even to educate your friends too. Back to the deck itself, these 60 card decks generally have a sideboard of 15 cards, cards that you are allowed to change into that main 60 card deck during 2nd and 3rd games in tournament play. These cards allow you to change your deck to help defeat specific strategies or gain the upperhand in a different way than your main 60 card deck would. In the previous article I went into what makes up the deck itself, but today we will be talking about actually playing the game using this 60 card deck you’ve built! 

Your deck is built and you are prepared to battle against your friend or if online against a random person. You want to make sure you are doing everything according to the rules of course, but how do the turns play out? There is a very useful graphic that Wizards of the Coast produces to help explain this. 

This is the most basic formula for a turn order; with every turn following this general outline throughout the entire game. (If need be, you can print this out to help)

First, your Untap Step occurs, allowing you to untap all the permanents currently on the battlefield at that time. (If this is your first turn of the game, you likely won’t have anything yet. But it’s still good to remember)

Second, is your Upkeep, allowing certain effects to occur before your draw phase occurs. These can be effects your opponent has or you yourself have. An example would be a card that says: “At the beginning of your upkeep draw a card.”

Then comes your Draw phase. When you draw a card for the turn, every turn. There are certain cards that have an affect after you draw your card for the turn. An example of this would be a recent card type called “Saga’s,” having an ability that occurs after you draw your card for the turn by adding a counter to themselves, but before your Main Phase. 

Then comes the Main phase. This is where the majority of your casting of spells will occur. Plus, this is where you get to play your one land per turn, allowing you to cast the spells in your hand over time. You can cast certain card types only during your main phase, while other ones can be cast at any time. Sorceries, Planeswalkers, Enchantments, Artifacts, and Creatures are the main card types that can only be played during your main phase. There are certain “Keywords” that get around this timing restriction, but we will go over those later. 

You then move to your Combat Phase. This is when you decide which creatures you want to attack your opponent with if any. Within this phase, there are several smaller phases where your opponent has time to act and react to your actions. These are; declare attackers, declare blockers, damage, and post combat.

Main Phase two comes next. You gain the ability again to play spells as you would during your First Main Phase. This allows you to play spells you did not during your first main phase, but it is exactly the same as the first main phase otherwise. 

You then move to your end step, which also has small phases within it. You go to your end step, where certain abilities will occur, for example a card can say “At your end step, Exile this creature.” These types of abilities will all occur here, then there is a cleanup phase, where if you have more than 7 cards in hand you will need to discard a card from your hand to allow the game to progress to your opponent’s turn.

Now that all of those phases have passed, it is your opponent’s turn! They get to move through the same process you just did and play out their hand just as you have. This process will allow the game to progress and, hopefully, bring you victory over the course of several turns!

Understanding the phases of the turn is the first step to actually playing a game of magic; the intricacies of this are numerous though. Whether that be timing activations of abilities, casting of spells, or creatures attacking in; these play patterns help to make the game as enjoyable of an experience as it is, allowing for different dynamics to occur every time you pull out a deck of cards. But now, we move on to formats, and helping you to choose how you want to play the game!

Formats

There are a large number of Magic formats to choose from and play; with some following the standard format of 60 cards with a 15 card sideboard, other’s with 100 cards decks that only allow for 1 of any card! These formats all contain a separate set of rules or card pools, the different cards legally allowed to be played within that format. 

(This leads me on a small tangent, in most formats 4 of any card, other than a Basic Land, are allowed in any deck. This means that I can only have 4 of a card named “Llanowar Elves,” but I can also have 4 of “Llanowar Tribe” since they have different card names. This allows for the gameplay in each game to have an element of variance that it wouldn’t have, if you were allowed to have any number of a card in your deck. There are certain cards that break this rule by literally having the text “You may have any number of this card in your deck.” There are formats that do not allow this, such as Brawl, Commander, and a few others, but those do not relate to the main competitive formats we will be talking about today.)

Standard is the constructed format of choice for most new players, as this entails only the most recent cards that have been released into Magic the Gathering. This format includes sets from the last 2-3 years, with the list being updated as new sets are released and old sets rotate out (losing legality within that format.)  

Don’t worry though, those cards that rotate out of standard have moved into the next format, Pioneer. This format includes cards from the set “Return to Ravnica” onward, this is a set that was released in October of 2012, so any sets produced into the Standard cycle of sets is legal to be played in this format. 

If you come across cards that came out before this and want to play with them then Modern may be the format for you. This format includes all Standard Cycle sets from July 2003 in “Eighth Edition” to today. This format also includes a supplemental product in its legality in the name of “Modern Horizons”. The first supplemental set ever printed directly into the modern format!

Now, if you have cards ranging back to the beginning of Magic the Gathering’s existence, whether this be from your parents playing, or an older sibling or friend etc, then Legacy or Vintage could be your format of choice. These formats allow you to use cards back to Magics inception with a few restrictions. Legacy and Vintage are the more “powerful” formats, since they include such a wide range of cards you can use. Also within these formats you are allowed to use any cards printed in Magic’s long history, this means cards from any supplemental set not printed into the Standard Cycle. This allows players to play with cards in competitive formats they wouldn’t be able to otherwise. 

These are not all the formats one can play, but these are the most competitive ones out there currently. There are more casual formats such as Commander, Brawl, Oathbreaker, Historic, Etc. which all include their own ban lists and rules, which we will go into another time, but for now we are focusing on competitive formats, as those are what most Local Game Stores (like Geekadrome, hint hint) hold events for and what you can currently play online. 

Each of the above formats have their own banned list, cards that you cannot play in the format for a number of reasons, as well as Vintage having a restricted list, cards you can only play a single copy of in your deck. These rules help to regulate the competitive formats so that any number of decks you decide to build are viable/ can have a chance of doing well at any given time. Keep this in mind when building your first deck for your chosen format, it isn’t a good time to show up at your local game store hoping to play a few games just to have the deck you wish to play have illegal cards within it. To check that, please use the link here.

Anyways, thank you for reading and I hope you’ve learned a little more about how to play Magic the Gathering this week. We will be back soon! If you have any questions in regards to my article or about Magic in general, do not hesitate to send me an email and I will do my best to help!

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Getting Started With D&D Part 1

Dungeons and Dragons; There’s a good chance you’ve heard of it before. Known by many as the world’s greatest role-playing game. D&D is a staple to the geek community. 

Thanks to live play games, such as Critical Role and Stranger Things. More and more people want to get in on the fun. If you do want to get in on the fun, your main challenge may be finding a place to start. Lucky for you there’s three fantastic options to choose from. 

Your first option may sound like a no brainer, The D&D Starter Set. This set offers everything for a group of 4-6 people to start playing right away. Offering premade characters, a premade adventure, simple rules, and even a dice set. Meaning this box is ready to play as soon as you open it!  Priced at a low 19.99$ making this set perfect for someone on a tight budget or looking for a gift. 

Up next we have the Dungeons and Dragons Essentials kit. This kit offers a bit more versatility when it comes to playing. Offering a more extensive look at rules and how to play. The Essentials kits teaches players how to make their own characters. While coming with a map, an adventure, and rules to play one on one. Although this set can be played on it’s own. It’s much better put alongside the starter set or with the core game. Starting at 24.99$ leaves this cheap and affordable to expand upon the starter set. 

Last but not least, we have the core rules books. Right here we have the last step in getting started with D&D. Including the players handbook, monster manual, dungeon master guide, and a dungeon master screen. The only other thing you need is dice. Each book is priced at 49.99$  makes this set only for those who know they’re ready to get into D&D. 

Who knows where D&D may lead you. Maybe into a steam-punk world. Or following in the footsteps of what got you interested.  

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Diving Headfirst Into The Deep End Of The Multiverse An Introduction To Collecting Comics; Graphic Novels Vs. Comic Books

Comic books are a long running institution that spanned and endured  for close to 2 centuries. Originating in Europe in the early 1830s before sowing their seeds in the minds of the readers across the world by the 1940s, These adventures have become a modern staple of geek culture. Comics will forever be linked to the zeitgeist of our geekdom and popular culture. Contained within the staplebound pages, lives the creative and ever fluid   union of prose and artistry. Housed within the pages  these books are creations of wonder, terror, empowerment, exploitation, evolution, romance and boundless imaginative endeavors of the ever growing definition of the term “Comic Book”.

When entering into the arena of reading comics, it can sometimes be quite daunting for a first timer.  With so many different characters, titles, writers, artists and genres that first step may seem like a leap over a giant chasm. Fear not adventurers take my hand and jump into the multiverse of four color astounding tales.

Graphic Novels & Trade Paperbacks

So there is a long-running confusion for newcomers to comic collecting regarding the term Graphic Novel. So to clear up the confusion the proper definition of Graphic Novel is a self contained story bound in a single or a collection of hardcover or softcover binding volumes. The work itself is typically a singular self contained story or even sometimes a work of nonfiction.  A great example of a graphic novel is  Art Spigelman’s MAUS is a self contained story sometimes presented in two volumes. It is a biographical  tale of the history of Spigelman’s father surviving told through the brilliant technique of using mice to represent the Jewish survivors and cats to represent German Nazi soldiers.  In fact it is the first graphic novel to win the Pulitzer prize, and is a seminal work in the history of the art form.

One accepted misnomer in the world of comic collecting, is the misidentifying of Trade Paperback collections as Graphic Novels. Trade Paperbacks are by standard definition a collection of previously published  monthly issues of an ongoing comic book title. Collected in a bound volume or volumes, most Trade Paperbacks collect  an entire story arc of an ongoing comic book series. One of all time greatest Trade Paperback collections is  Marvel Comics; X-Men The Dark Phoenix Saga. Written By Chris Claremont with art from Dave Cockrum and John Byrne, the story arc took  place in UNCANNY X-MEN Issues 101-108 (1976-1977) & Issues 129-138 (1980) respectively. These collected story arcs became the most popular superhero stories to date and  forever shaped the landscape of X-Men lore. Trade Paperbacks exist to open a doorway  into integral events and points in the history of sometimes decade  old comic books. They  exist for readers who may not have the resources to hunt down multiple expensive and/or scarce back issues of their favorite titles or story lines. In today’s world of comic collecting Graphic Novel and Trade Paperback have become interchangeable terms and that is quite alright. However, you now know where the terms originate from.

Single Issue Comics

“Why buy single issue comic books at all?” you may ask. Well the answer is fairly simple. What if we had to wait months or a year to get a comic book story line? I know some people would be fine with that, but I’ll put it this way. What if you had to wait and avoid all spoilers, or not know what other issues may tie into what is happening in the books you are reading? Would you wait for every single movie that comes out in the theater for a home video release? Maybe, but probably not if you love film. The same logic applies to the art form and pastime of collecting comics. While Trade Paperbacks and Graphic Novels are a great resource, single issue comic reading delivers a unique thrilling experience all of  its own. Reading serialized parts of greater arcs immersed in every beat of the story, grabbing up multiple collectible covers from an array of talented industry artists and of course first dibs on hot new releases. Let’s not forget the exciting release of a month’s worth of  trepidation. Seeing the resolution to a final panel cliffhanger unfold on the pages in front of you. Walking in to pick up your monthly pull list and seeing an issue on the rack that jumps out at you is one of many great feelings that only come with collecting single issues. Also there is a lot more flexibility in single issue collecting. Find an artist or writer you like? You can hop on a different series they may be involved in for a few issues.  Bored with Batman? Give old Spidey your hard earned bucks for a few months. Speaking of hard earned bucks, single issue comics are limited in their print run and this can sometimes lead to a big return on investment in the secondary market. A recent example of this is BATMAN #89. This issue featured the cameo appearance of the new character, Punchline . Within weeks this single issue comic was selling for more than four times its cover price.

  If you are tired of superheros. That is okay, there are plenty of other genres to explore and pick up. Some of the most diverse and cool comics are being printed by independent publishers like ACTION LAB and VAULT comics. Single issue comic collecting also helps keep local shops alive and makes reading a social experience. I find it a blast to hear what other people are into. Personally I have met some of my best friends in comic book shops. So do your part, true believer. Keep the dream of comic books alive.

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Going Yellow – Covid19 news update

First of All, I want to be the first to say SWEET CHRISTMAS! whether you are on either side of our divided nation on the topic of reopening the economy, the fact that we are moving to this cautionary phase is a great milestone. Take a big deep breath, you earned it.

Now on to the Important stuff you really wanna know.
Going to the Governor’s Phase Yellow on May 15th the store WILL be open, but only for 11am-5pm (this may change as we go further into the Yellow) We will offering and suggesting customers to take advantage of our new website ( geekadrome.com ) and options for curbside pick up or delivery ( Free local delivery for Brookline, Dormont, Mt. Lebanon, Beechview with coupon code shoplocal ) But for those that want to come in we will be observing a 3 customer at a time limit (only one at a time from each family or group to be courteous to others that may want to shop also) and we ask that all customers please wear masks while in the shop.
This also means we will not be hosting events at the store but will be hosing on our discord channel for more info email us at geekadrome@gmail.com

Thank you and Stay Safe,

Paul (aka management)